ENVIRONTEX |
THE BOX'S MAIN HELP: This shader assumes the entire scene is enclosed in a mapped sphere. TAG is the tag for the Texture Shader. ROT is the rotation about the world Y axis. MASK controls the blending method. BLEND controls the amount of blending. TAG (input): This must be connected to a soft_color_2D Texture Shader box; which contains the miTag and mapping features for a texture file. ROT (input): This must be a scalar. The default is 0.0, no rotation. This is used to control the animation of the reflection. The rotation is about the world Y axis. MASK (input): This must be an interger. The default is 0, always opaque. This controls the blending method, the alpha of the texture. 0 = always opaque 1 = use texture alpha 2 = use texture intensity The result of the MASK calculation is multiplied by the BLEND factor. BLEND (input): This must be a scalar. The default is 1.0, opaque. This controls the amount of blending, 0 ignores the texture. The BLEND factor is multiplied by the result of the MASK calculation. ENV (output): This returns a EnvTex pointer to the Texture Shader for soft_env_sphere. |
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