OUT_TEXTURED

THE BOX'S MAIN HELP:
This implements a texture mapped output shader.
TAG  is the tag from the Texture Shader.
GAIN controls the amount of effect from the map.
MASK use the alpha channel or intensity of the map for blending?
GEL  is a color multiplier.
X    is the normalized X coordinate from the image.
Y    is the normalized Y coordinate from the image.
C    is the color from the image.

TAG (input):
This must be connected to a soft_color_2D Texture Shader box;
which contains the miTag and mapping features for a texture file.

GAIN (input):
This must be a scalar.
It controls the amount of effect from the map.

MASK (input):
This must be a boolean.  miFALSE use the intensity of the map.
miTRUE the alpha channel of the map is used for the mask.

GEL (input):
This must be a color.  The default is WHITE, no color change.
The output is multiplied by this color.

X (input):
This must be a scalar.
It should be the normalized X coordinate of the image 
from the outputStart box.

Y (input):
This must be a scalar.
It should be the normalized Y coordinate of the image 
from the outputStart box.

C (input):
This must be a color.  The default is WHITE, no color change.
It should be the output color of the image from the outputStart box.

OUT (output):
OUTPUT SHADER use only.
This is the returned color for the specified pixel.

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