AUTOMAP

THE BOX'S MAIN HELP:
This function uses the normal to the surface to do a planar projection.
The projection is performed with (UU,VV) equal to (0,0) at the point O.
UU runs along the vector specified by Y and VV runs along the vector 
perpendicular to both Y and the normal to the surface. For surfaces
which are perpendicular to Y, a reasonable guess at "up" is attempted.
N.B.: this only works well on faceted surfaces (polygonal or bilinear).

PP (input):
This is the point on surface to be projected.  The default is P.

O (input):
This point represents the origin of the plane.
This must be a point. The default is point(0,0,0).

Y (input):
This point represents the Yaxis of the plane.
This must be a point. The default is point(0,1,0).

N (input):
This point is the surface normal of the surface to be projected.
This must be a point. The default is N.

UU (output):
This a return value, the "horizontal" mapping coordinate.
This function uses the normal to the surface to do a planar projection.
The projection is performed with (UU,VV) equal to (0,0) at the point O.
UU runs along the vector specified by Y and VV runs along the vector 
perpendicular to both Y and the normal to the surface. For surfaces
which are perpendicular to Y, a reasonable guess at "up" is attempted.
N.B.: this only works well on faceted surfaces (polygonal or bilinear).

VV (output):
This a return value, the "vertical" mapping coordinate.
This function uses the normal to the surface to do a planar projection.
The projection is performed with (UU,VV) equal to (0,0) at the point O.
UU runs along the vector specified by Y and VV runs along the vector 
perpendicular to both Y and the normal to the surface. For surfaces
which are perpendicular to Y, a reasonable guess at "up" is attempted.
N.B.: this only works well on faceted surfaces (polygonal or bilinear).

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