BILERP |
THE BOX'S MAIN HELP: This functon returns float which is a bilinear interpolation between the four corners (S1,T1,S2,T2) in texture space to the given point (U,V) in parameter space. U (input): This must be a float. U coordinate of the point to interpolate in parameter space. V (input): This must be a float. V coordinate of the point to interpolate in parameter space. S1 (input): This must be a float. First corner of the area in texture space. T1 (input): This must be a float. Second corner of the area in texture space. S2 (input): This must be a float. Third corner of the area in texture space. T2 (input): This must be a float. Fourth corner of the area in texture space. OUT (output): Returns float which is a bilinear interpolation between the four corners (S1,T1,S2,T2) in texture space to the given point (U,V) in parameter space. |
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