LEATHER

THE BOX'S MAIN HELP:
This function returns a leather pattern.
PP is the seed to the turbulence function.
HGT controls the height of the bumps.
BMP controls the frequency of the bumps.
GRN controls the grain in the bumps.
OCT controls the amount of turbulence in the bumps.
CRK controls the frequency of cracks in the pattern.
DEN controls the amount of turbulence in the cracks.

PP (input):
This must be a varying point. The default is surface point, P.
This is the seed to the turbulence function.

HGT (input):
This must be a float.  Default is 0.03.
This controls the height of the bumps.

BMP (input):
This must be a float.  Default is 6.0.
This controls the frequency of the bumps.

GRN (input):
This must be a float.  Default is 6.0.
This controls the grain in the bumps.

OCT (input):
This must be a float.  Default is 6.0.
This controls the amount of turbulence in the bumps.

FQs (input):
Must be a float.  Default is 50.0.
This controls the frequency of cracks in the pattern.

FQt (input):
Must be a float.  Default is 80.0.
This controls the frequency of cracks in the pattern.

DEP (input):
Must be a float.  Default is 0.015.
This controls the depth of the cracks.

OUT (output):
This function returns a leather pattern.

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