MIX

THE BOX'S MAIN HELP:
A linear interpolation between two values, A and B, based on X.
The data type returned will be the same as the two input values.
The result is calculated by (1-X)*A + X*B;
For best results, the mixing value, X should lie in the range [0,1].
refer to page 331 in the RenderMan Companion.

A (input):
First value to be mixed.
This value is returned if X <= 0.
This may be a float, point, normal, vector or color, 
but must be the same type as B.
refer to page 331 in the RenderMan Companion.

B (input):
Second value to be mixed.
This value is returned if X >= 1.
This may be a float, point, normal, vector or color, 
but must be the same type as A.
refer to page 331 in the RenderMan Companion.

X (input):
Must be a float.
Mixing value, for best results X should lie in the range [0,1].
refer to page 331 in the RenderMan Companion.

OUT (output):
A linear interpolation between two values, A and B, based on X.
The data type returned will be the same as the two input values.
The result is calculated by (1-X)*A + X*B;
For best results, the mixing value, X should lie in the range [0,1].
refer to page 331 in the RenderMan Companion.

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