PLANEMAP |
THE BOX'S MAIN HELP: This function returns UU and VV, the coordinates for orthogonal mapping. The projection is performed as if the texture was placed with point O representing (UU,VV) = (0,0) and UU running along X and VV running along Y. The map is then projected parallel to itself onto the surface. PP (input): This is the point on surface to be projected. The default is P. O (input): This point represents the origin of the plane. This must be a point. The default is point(0,0,0). X (input): This point represents the Xaxis of the plane. This must be a point. The default is point(1,0,0). Y (input): This point represents the Yaxis of the plane. This must be a point. The default is point(0,1,0). UU (output): This a return value, the "horizontal" mapping coordinate. The projection is performed as if the texture was placed with point O representing (UU,VV) = (0,0) and UU running along X and VV running along Y. The map is then projected parallel to itself onto the surface. VV (output): This a return value, the "vertical" mapping coordinate. The projection is performed as if the texture was placed with point O representing (UU,VV) = (0,0) and UU running along X and VV running along Y. The map is then projected parallel to itself onto the surface. |
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