PLANEMAP

THE BOX'S MAIN HELP:
This function returns UU and VV, the coordinates for orthogonal mapping.
The projection is performed as if the texture was placed with point O
representing (UU,VV) = (0,0) and UU running along X and VV running along Y.
The map is then projected parallel to itself onto the surface.

PP (input):
This is the point on surface to be projected.  The default is P.

O (input):
This point represents the origin of the plane.
This must be a point. The default is point(0,0,0).

X (input):
This point represents the Xaxis of the plane.
This must be a point. The default is point(1,0,0).

Y (input):
This point represents the Yaxis of the plane.
This must be a point. The default is point(0,1,0).

UU (output):
This a return value, the "horizontal" mapping coordinate.
The projection is performed as if the texture was placed with point O
representing (UU,VV) = (0,0) and UU running along X and VV running along Y.
The map is then projected parallel to itself onto the surface.

VV (output):
This a return value, the "vertical" mapping coordinate.
The projection is performed as if the texture was placed with point O
representing (UU,VV) = (0,0) and UU running along X and VV running along Y.
The map is then projected parallel to itself onto the surface.

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