REFRACT |
THE BOX'S MAIN HELP: Returns a point which represents the direction of the transmitted ray. refer to page 328 in the RenderMan Companion. II (input): The entering ray direction. This must be a point. The default is the incidence vector, I. NN (input): This must be a point. The default is the surface normal, N. This is the normal of the surface point to be shaded, P. If the surface point P has been changed, calculatenormal(P) should be used to recalculate N before shading. eta (input): The index of refracton. This must be a float. T (output): Returns the direction of the transmitted ray. refer to page 328 in the RenderMan Companion. |
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