SANDY4D

THE BOX'S MAIN HELP:
This function returns a 4D sandy pattern.
The return value will be float, point, vector, normal or color 
depending on the cast, whose component(s) lie in the range [0,1].
The higher the frequency, the finer the grain.

PP (input):
This must be a varying point, vector or normal.
The default is the surface point, P.
This is the seed for the noise function.

FQ (input):
This must be a float. The default is 8.0.
This is the frequency of the noise.
The higher the frequency, the finer the grain.

T (input):
This must be an integer. The default is 1.
This is the time interval for the noise.

OUT (output):
This function returns a 4D sandy pattern.
The return value will be float, point, vector, normal or color 
depending on the cast, whose component(s) lie in the range [0,1].
The higher the frequency, the finer the grain.

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