SPHEREMAP |
THE BOX'S MAIN HELP: This function returns UU and VV, the coordinates for spherical mapping. The north pole is on Zaxis. The point on the equator where UU equals 0 is mapped is at the X axis. PP (input): This is the point on surface to be projected. The default is P. O (input): This point represents the center of the spherical projection. This must be a point. The default is point(0,0,0). X (input): This point represents the Xaxis of the spherical projection. This must be a point. The default is point(1,0,0). Y (input): This point represents the Yaxis of the spherical projection. This must be a point. The default is point(0,1,0). Z (input): This point represents the Zaxis of the spherical projection. The north pole is on Zaxis. This must be a point. The default is point(0,0,1). UU (output): This float is the "latitudinal" or "horizontal" mapping coordinate. The north pole is on Zaxis. The point on the equator where UU equals 0 is mapped is at the X axis. VV (output): This float is the "longitudinal" or "vertical" mapping coordinate. The north pole is on Zaxis. The point on the equator where UU equals 0 is mapped is at the X axis. |
© Copyright 1996,1998 Cinema Graphics Inc. All Rights reserved.