SHADOW |
THE BOX'S MAIN HELP: This function returns a color. SHD = C*Kr*shadow(MAP,PP); It gives the extent the point PP is in shadow; where 1 is completely shadowed and 0 is completely exposed. This value multiplied by the co-efficient and the shadow color. refer to page 322 in the RenderMan Companion. C (input): Must be a color. This is the shadow color. It colors the value returned from the shadow function. refer to page 322 in the RenderMan Companion. Kr (input): Must be a float. Defaults to 1.0. This is the co-efficient for the shadow function. It controls the intensity of the returned value. For best results Kr should range from [0,1]. refer to page 322 in the RenderMan Companion. MAP (input): This must be a string. The default is empty. The name of the shadow map file to be used. refer to page 322 in the RenderMan Companion. PP (input): Must be a point. The default is the surface point, P. The surface point to be tested for shadowing. refer to page 322 in the RenderMan Companion. SHD (output): This function returns a color. SHD = C*Kr*shadow(MAP,PP); It gives the extent the point PP is in shadow; where 1 is completely shadowed and 0 is completely exposed. This value multiplied by the co-efficient and the shadow color. refer to page 322 in the RenderMan Companion. |
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