SHADOW4 |
THE BOX'S MAIN HELP: This function returns a color. SHD = C*Kr*shadow(MAP,P1,P2,P3,P4); It gives the extent the area defined by P1, P2, P3 and P4 is in shadow; where 1 is completely shadowed and 0 is completely exposed. This value multiplied by the co-efficient and the shadow color. refer to page 324 in the RenderMan Companion. C (input): Must be a color. This is the shadow color. It colors the value returned from the shadow function. refer to page 324 in the RenderMan Companion. Kr (input): This must be a float. The default is 1. This is the co-efficient for the shadow function. It controls the intensity of the returned value. For best results Kr should range from [0,1]. refer to page 324 in the RenderMan Companion. MAP (input): This must be a string. The default is empty. The name of the shadow map file to be used. refer to page 324 in the RenderMan Companion. P1 (input): This must be a point. This is the first point which defines the region over which the shadow is filtered. refer to page 324 in the RenderMan Companion. P2 (input): This must be a point. This is the second point which defines the region over which the shadow is filtered. refer to page 324 in the RenderMan Companion. P3 (input): This must be a point. This is the third point which defines the region over which the shadow is filtered. refer to page 324 in the RenderMan Companion. P4 (input): This must be a point. This is the fourth point which defines the region over which the shadow is filtered. refer to page 324 in the RenderMan Companion. SHD (output): This function returns a color. SHD = C*Kr*shadow(MAP,P1,P2,P3,P4); It gives the extent the area defined by P1, P2, P3 and P4 is in shadow; where 1 is completely shadowed and 0 is completely exposed. This value multiplied by the co-efficient and the shadow color. refer to page 324 in the RenderMan Companion. |
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