TEXTURE

THE BOX'S MAIN HELP:
This function returns the color and opacity, if any,
found in the texture map file MAP at location (S,T).
WS and WT may be used to enhance the filtering.
refer to pages 320-321 in the RenderMan Companion.

MAP (input):
This must be a string. The default is empty.
The name of the texture map file to be used.
refer to pages 320-321 in the RenderMan Companion.

S (input):
This must be a float. The default is s.
Horizontal location in the texture map file.
refer to pages 320-321 in the RenderMan Companion.

T (input):
This must be a float. The default is t.
Vertical location in the texture map file.
refer to pages 320-321 in the RenderMan Companion.

WS (input):
This must be a float. The default is 1.0.
This is the number of horizontal filter samples.
WS may be used to enhance the horizontal filtering.
refer to pages 320-321 in the RenderMan Companion.

WT (input):
This must be a float. The default is 1.0.
This is the number of vertical filter samples.
WT may be used to enhance the vertical filtering.
refer to pages 320-321 in the RenderMan Companion.

TOP (output):
This function returns the opacity found in the alpha channel
of the texture map file MAP[3] at location (S,T).
WS and WT may be used to enhance the filtering.
refer to pages 320-321 in the RenderMan Companion.

TEX (output):
This function returns the color 
found in the texture map file MAP at location (S,T).
WS and WT may be used to enhance the filtering.
refer to pages 320-321 in the RenderMan Companion.

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